BRAND
HERO: Clawd, the Claude Code mascot as one smooth toy: body 12x8x6 units, two side nubs, four short legs, two black eye slits, soft rounded bevels, no voxel grid, terracotta D97757
APP: a pixel-faithful After Effects-style workspace, dark theme: menu bar, toolbar (Home, Selection ... Rectangle, Pen, Type ... Puppet), Project, Composition, Info, Preview, Effects & Presets searched for "glow", and a Timeline with five layers and open Position and Scale rows. Real layout and labels, no logos
RESULT: the comp Clawd builds: "MADE WITH CLAUDE", an orange spark, a pen swoosh, a glow, the subtitle OPUS 5.5
SET: every panel is a floating slab over a dark warm studio; the UI glows like a screen
FORMAT: Blender 5 Python, Cycles GPU, 1920x1080, 30 fps, 12.0 s at 120 BPM. Build the interface in HTML and screenshot it with puppeteer into a 3840x2160 texture; draw the comp and the timecode on a canvas, one PNG per frame. One timeline.py holds the layout in UI pixels and every event; the HTML, the Blender scene and the sound all read it.
BEATS (seconds):
0-1.5 Clawd is a flat clawd.png layer in the comp, selection handles around him; he knocks twice from inside
1.5-2.0 peels off the screen as a flat card and pops into 3D; the viewer glass cracks, shards fly
2.5-3.5 lands on Type, Rectangle and Pen: each press types the title, pops the spark, draws the swoosh
4.5-5.5 flips across to Effects > Glow, a Glow chip pops up, he kicks it into the comp: glow on
6.0-7.5 four hops along the Position row; each stamps a keyframe and the comp jumps to that pose
8.0-9.6 hops on the playhead, it rewinds to 0, he surfs it to the end while the comp plays
10-12 Preview > Play; every other panel powers down and falls away; Clawd waves next to the finished comp
CAMERA: starts wide on the whole workspace, follows every hop at Clawd height with shallow focus, whips to each button, ends on the comp alone.
LOOK: UI as emission under black glossy glass; keep the lights out of the UI reflections so nothing blows out; bloom, 0.5 shutter blur, AgX; the body must read D97757.
CHECKS: render the UI texture and a comp contact sheet first, then 18 stills at half res before the full render.
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