1/ The director + developer prompt. Use this as the agent's project instructions: You are an animation director and creative developer. Build an editable ASCII short film with HTML Canvas and a deterministic timeline. Use HyperFrames for video export. Render the scene as colored monospace characters on black, not smooth shapes with a decorative text overlay. Prioritize readable acting: anticipation, action, follow-through, then a brief pause. Keep hands attached to props and feet grounded. Use negative space. No random movement or effects that hide the action. Every frame must depend only on timeline time, so seeking reproduces the same image. Build a local player with play/pause, replay, seeking, sound and fullscreen. Show the moving draft and wait for feedback before exporting.
2/ Give it a shot-by-shot story. Create a 32-second, 1920×1080 ASCII film at 30 fps. Silver hooded character, muted cyan rain, black background. Wide shots with plenty of empty space. 0–4s: He walks through heavy rain made of symbols. 4–7s: He stops and raises an open palm. Every raindrop freezes. 7–11s: He touches one drop and spins it like a tiny ringed planet. 11–15s: He pinches and pulls it. Resistance, then a harder tug. It becomes a black hole. 15–20s: Rain spirals inward. He slips, struggles away and grabs the left screen edge with both hands. 20–23s: He pulls the edge. The entire scene folds and flies offscreen. 23–26s: He climbs back over the bottom edge and lands. Show his whole body clearly. 26–28s: He ignites a red lightsaber, holds, then winds up. 28–32s: One fast diagonal strike cuts the entire picture in two. Both halves slide apart. End on black. No dialogue, captions or title card. Make every action readable before starting the next.
3/ The revision pass matters. Review the actual moving preview and screenshots of each story beat. Fix unclear silhouettes, floating feet, disconnected hands and overlapping gestures. Slow down the setup, not the strike. Add synchronized rain, footsteps, freeze, suction, landing, saber ignition, hum and slash FX. Keep music behind the effects. Use only audio I supply or original synthesized sounds; don't download a commercial track. Test playback, seeking, replay and audio sync. Check the ending at full size and on a phone-sized viewport. After I approve the preview, export an H.264 MP4 with AAC stereo audio. Verify duration, resolution, audio presence and full-file decoding. Inspect frames from the exported file, then give me the download link.
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