STYLE 01 — One continuous line:
An 8-second vertical motion graphic drawn entirely with ONE continuous line that never breaks or lifts. IDEA: a single electric-blue line starts as a line graph, then peels off the chart and keeps drawing, turning into new shapes. The line is the only moving thing. It ends by writing "motion" in continuous script. 0-1.5s: off-white graph paper, faint grid. A dot appears bottom left and draws a jagged line graph left to right, values climbing. Axis ticks pop in as it passes. 1.5-3.0s: at the peak the line overshoots the chart, loops once, and the whole graph unravels into the same line pulling upward. 3.0-4.5s: the line draws a single-line portrait of a hand on a keyboard, one stroke, like a continuous-line illustration. 4.5-6.0s: the hand unravels and the line spirals into a play button shape, then a soundwave that pulses three times. 6.0-8.0s: the wave flattens and writes "motion" in one continuous script stroke, centred. A small mono caption "ONE LINE. ONE PROMPT." fades up beneath. Hold. LOOK: off-white #F4F1EA, grid lines #DAD5CA at 1px, line in electric blue #2F5BFF at 6px with a round cap and a very slight ink wobble. A small glowing dot at the pen tip. No fills, no other colours, no shadows. MOTION: the pen tip moves at a steady drawing speed, accelerating only on long straight runs. Each new shape forms by the old one unravelling, never by cutting or fading. The camera drifts slowly to follow the pen tip. SOUND: light marimba and plucked bass around 110 BPM. A soft pen-scratch texture that follows the drawing speed, a tick on each axis mark, a bright pluck as each new shape completes. No narration.
STYLE 02 — The one-ball showreel:
Make a dynamic 8-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. Go all out. IDEA: one small red ball (#FF3319) is in every shot. Each chapter is a different motion technique acting on it. At the end it becomes the full stop of the word "MOTION". 0-1.2s: off-black frame, white ground line. The ball drops and bounces three times with real squash and stretch, then scales up to flood the screen red. 1.2-2.6s: on red, "MOTION" slams in letter by letter in huge black heavy grotesque caps. A white line slices it, the halves slide apart and snap back. 2.6-4.0s: cream background. A rotating sphere of dots orbits the ball, flattens into a ring, a black circle swallows it. 4.0-5.2s: a grid of dots ripples out from the ball and flips into red, white and cobalt diamonds in waves. A cobalt circle wipes. 5.2-6.4s: segmented rings rush toward camera around the ball like a tunnel, then collapse to black. 6.4-8.0s: the ball bursts into shards that snap together into "MOTION" with the ball as its full stop. "MADE WITH CLAUDE" types on beneath in small mono caps. Hold. FRAME: thin overlay throughout: corner brackets, chapter counter "01 / 05" top right, running timecode bottom right, all inside the safe zone. LOOK: off-black #111116, cream #EFEBE4, red #FF3319, cobalt #2A42FF. Flat shapes only. Extra-bold geometric grotesque plus monospace labels. MOTION: snaps of 2-4 frames against short readable holds. Real weight on bounces. Hard cuts on the beat. SOUND: 128 BPM electronic beat, crisp hats, sub bass. Wooden thud on each bounce, clicks per letter, a blade slice, ticks on the grid flips, a riser into the tunnel, a beat of silence, then a shatter and deep bass hit on the wordmark. No narration.
STYLE 03 — ASCII terminal:
An 8-second vertical motion graphic where everything is rendered ONLY with monospace text characters, like a 3D demo running inside a terminal. IDEA: a 3D object made entirely of ASCII characters spins inside a terminal window. Brightness maps to characters: " .:-=+*#%@". It feels like Claude Code itself is drawing. TECH: render 3D geometry yourself, sample brightness into a character grid of about 90 columns, and draw each cell as a monospace glyph. No pixels outside the glyph grid. 0-1.0s: black terminal. A blinking cursor types "$ claude render --motion" character by character. 1.0-3.0s: an ASCII torus fades up from sparse dots to dense characters and spins in 3D. Lighting rotates so the characters ripple from "." to "@". 3.0-4.5s: the torus morphs into a rotating ASCII human head (simple low-poly bust), still spinning. 4.5-5.5s: glitch: rows of characters shift sideways, some cells flip to random symbols, then lock back. 5.5-7.0s: the head shatters into falling characters that pile up at the bottom, then fly up and arrange into a huge ASCII-art "MOTION". 7.0-8.0s: a status line types beneath: "rendered 240 frames. 0 keyframes." Cursor blinks. Hold. LOOK: pure black #000000. Characters in phosphor green #33FF66 with a faint glow, brightest characters slightly whiter. Subtle CRT curvature, scanlines and flicker. One monospace font throughout. MOTION: smooth 3D rotation inside a rigid character grid. Typing is linear. Glitches are 2-3 frames. SOUND: dark minimal techno around 124 BPM. Mechanical keyboard clicks for typing, a CRT hum underneath, data chirps on the glitch, a cascade of tiny ticks as the characters fall, a deep hit when "MOTION" locks. No narration.
BASE BLOCK (paste under every prompt):
FORMAT: 1080x1920 vertical, 30fps, under 10 seconds. BUILD: one self-contained HTML file. Every frame is drawn on canvas as a pure function of time (seek(t)). No timers, no CSS transitions, seeded randomness only. Render to MP4 with Playwright + ffmpeg. SOUND: synthesize the music and every sound effect in code. Lock every hit to the visual beat. Mix to -14 LUFS and mux into the MP4. PROCESS: show me the storyboard first: a beat map with timestamps and 4 key stills as PNGs. Stop and wait for my approval before you build anything. After rendering, export a contact sheet (one frame per beat), review it yourself, fix anything weak, then show me the final. RULES: keep text out of the top 250px and bottom 400px (Reels UI). No crossfades, no generic gradients, no glow spam, nothing that looks like a template.
Styles 04–07 and full tutorial: https://portfolio.janustiu.com/playbook/claude-motion-videos/
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